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Developed by #Disney
Published by #BuenaVistaInteractive
Released in #1995
Rating 5 out of 10
The game loosely follows the animated cartoon of the same name. Goliath, leader of the Manhattan Clan of gargoyles, seeks to put an end to a magical, corrupted talisman, the Eye of Odin, which can transform whoever comes to possess it.
I watched Gargoyles when it came on after I got out of school. I remember watching it along with Batman, X-Men and Spider-Man. I loved the idea and storyline (Norse Mythology in NYC) of the show and thought it was very enjoyable. When I saw the game in Dragons Den I had to get it.
Much like Aladdin, the designers over at Disney did an excellent job of taking the animated cartoon and transferring into a 16-bit video game. Unfortunately that's all they seemed to do right. The controls were a bit odd and unresponsive at times and the level design seemed out of whack and sometimes empty.
The game does have its flaws and they become quite annoying. Hit detection is poor and enemies continue to counter attack even though they are being hit. There is also controller throwing moments during some if the boss fights. I did enjoy the game somewhat but I'd rather watch the reruns instead of playing this again.
Felix the Cat
Shimada Kikaku / Hudson 1992
Felix the Cat is a side-scrolling platformer, loosely based on the "Garfield" series of comic strips by Jim Davis. In it, you'll control the titular magical feline along with his wide assortment of vehicles, across a total of nine worlds. Felix controls as responsively as one could want, and is armed by default with a short-range punch glove. Throughout levels, you'll pick up Felix icons which can then drop additional items, including milk bottles, and hearts. Collecting a heart will essentially power Felix up by changing him into one of several forms, depending on level type. If a heart is collected when fully powered up, it'll instead serve as a 1-Up.
When transformed, Felix has a power meter that'll slowly tick down. When it depletes fully, he'll revert to his previous state, though collecting milk bottles will replenish his energy. Taking a hit will also power you down by one form, and getting hit in your default state results in a death. Other than the top notch control and level design, the best part of this game is the sheer amount of forms you have to play around with. On the typical grounded levels, you can change into your magician form, then equip your car, before finally manning your own tank complete with powerful projectiles. There are flight levels where you can control a hot-air balloon and an airplane, each which their own unique attacks. There are levels both above water, and underwater where you can change into a submarine, and later on in the game, you even get to explore outer space for a brief autoscroller in a spaceship.
This game's strength surely lies in its power-up variety, but honestly it's a high quality side-scroller from all aspects of design. There's a fair bit of stage interactivity and environmental hazards, bosses at the end of each world, and the graphics are some of the best on the system. If I were to make any complaint about Felix the Cat, it's that a couple of the stages tend to drag on a bit, and many of the bosses feel similar to each other.
While it isn't without its flaws, Felix the Cat is easy to recommend as one of the finest platformers on the system.
So you guys have spoken!!! I will still be playing a variety of Resident Evil games including the remake of 2 but gonna shake it up for a wee while! Hope you guys enjoy it!
Tonight! An hour with Meat boy!!!!! Twitch.tv/supercapes