He querido pensar...que como snape había mortífagos que su lealtad era a alguien más importante que Voldemort o Albus...el problema fue que escogieron el camino de oscuridad y eso los alejo de quienes amaban. #harrypotter#always#mypatronus#mortifagos#black#blue
⚡️Hello #bookstagram ⚡️
⚡️Comment ça va ce matin? Le week end est là et le soleil ☀️ aussi, une très agréable journée se profile donc
⚡️Ce matin, j’ai commencé par un petit arrangement de la bibliothèque et ma baguette de sureau a trouvé sa place ❤️
⚡️Hier soir j’ai enfin pris un peu de temps et continué ma lecture d’un palais d’épines et roses... je suis amoureuse de ce livre 😍 l’histoire est fabuleuse et les personnages attachants. Il me reste un peu plus d’une centaine de pages, je pense terminer aujourd’hui bien que je n’ai pas envie car je n’ai pas la suite pour le moment... 😢
⚡️Et vous que lisez-vous en ce moment? .
⚡️Bisous mes p’tits loups 😘 #bookstagram#livrestagram#bookstalgo#harrypotter#potterhead#livreaddict#lire#livres#funkopop#baguette#taglivresque#dobby#dumbledore#fumsec
I’ve had my big ginger baby all over me this morning. I would say it’s because he loves me but I know full well it’s because he wants me to feed him and take some poo out of his litter tray... 💝 #caturday
Games also increase engagement by attaching to a player’s sense of identity, a technique which can help educators further student engagement in the learning process. . ~~~ Collective responsibility ~~~ .
👫👭👬This form of gamification is designed to use group-based activities to provide an incentive for learners to keep learning. Many popular online video games, such as League of Legends, are also focused on the concept of teamwork and cooperation. In these, and in nearly every team sport, players describe the sense of not wanting to let down their teammates as a key motivational factor.
☝🏻Applying this element of gamification to education is relatively simple, and largely pre-dates the gamification movement. By giving students a level of social responsibility, their emotional investment may increase.
The gamified ‘house system’, which has been present in the English-speaking world since at least the 19th century, is a traditional application of this. Many secondary-age schools, particularly boarding schools, have ‘houses’ to which students belong, and completing tasks allow individual students to contribute points to their house, with the winning house rewarded in some way at the end of the school year.
👨🏻🎓👩🏼🎓The house system is designed to foster cameraderie that encourages increased effort, and is a prominent feature of school-based stories in the English-speaking world, dating back at least to Thomas Hughes’ Tom Brown’s School Days (1857) and most famously in JK Rowling’s Harry Potter series (1997-2007). ➡️There are a lot of interesting ahead, so don’t be shy follow the @unitednationsplay
And always remember: Want more from games?
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